Tech

Animoca Brands raises $88 million at $1 billion valuation to capitalize on game NFTs

Did you miss GamesBeat Summit 2021? Watch on-demand here! 


Animoca Brands has raised $88 million at a $1 billion valuation to capitalize on its plan to combine games and rare digital items via nonfungible tokens (NFTs).

Hong Kong-based Animoca Brands has gathered a handful of game companies — The Sandbox, Quidd, Gamee, nWay, Pixowl, and Lympo — that have pioneered the use of NFTs, which can authenticate the uniqueness of a digital item in games. If you’re surprised that an NFT company has become the game industry’s newest unicorn, you probably haven’t been paying attention to NFTs.

NFTs have exploded in other applications such as art, sports collectibles, and music. NBA Top Shot (a digital take on collectible basketball cards) is one example. Built by Dapper Labs, NBA Top Shot has surpassed $500 million in sales, five months after going public. And an NFT digital collage by the artist Beeple sold at Christie’s for $69.3 million. Animoca is one of many blockchain-focused game companies that have bet that NFTs will also change the game industry by giving players the ability to own the items they normally rent in games. NFTs use blockchain, the secure and transparent digital ledger to verify transactions and authenticate rare items. And Animoca Brands has been in the NFT business for about three years.

Investors in the round included Kingsway Capital, RIT Capital Partners (formerly Rothschild Investment Trust), HashKey Fintech Investment Fund, AppWorks Fund, LCV Fund, Huobi, Octava,  Ellerston Capital, Perennial, Axia Infinity Ventures, SNZ, Liberty City Ventures, Metapurse, and other investors.

Above: Animoca Brands’ NFT game F1 Delta Time.

Image Credit: Animoca Brands

The company said the strategic round positions Animoca Brands for aggressive growth as it continues to bring digital property rights to video gamers through the use of blockchain and NFTs, enabling powerful benefits such as play-to-earn capabilities and digital asset interoperability. Play-to-earn is where people reap rewards in games that they can exchange into real money, and it reminds me of my ideas around the Leisure Economy. This will either gives us the next version of the internet or blow up in a big bubble explosion. With NFTs, players can establish true ownership of their in-game items, and they can take them with them if they leave the game, or sell them at a profit. In that way, the in-game items are more like an investment than an expense.

CEO interview

Above: Animoca Brands’ MotoGP Ignition game.

Image Credit: Animoca Brands

Yat Siu, CEO of Animoca Brands, said in an interview with GamesBeat that he will be looking for acquisitions, make strategic investments, hire new people to add to the company’s base of 400 employees, secure licenses for popular intellectual properties, and develop new products.

Asked what he thought about the last few months of NFT news, Siu said, “I think a rocket ship comes to mind. One of the reasons why the space is growing as quickly as this is pent-up demand in going from a rental to an ownership economy.”

He added, “More people are rolling into this idea of how I should own my digital life. I should own my time, I should be respected for how I’m spending my time online. It’s a revolution. It seems to come from a small base.”

In fact, Metamask has around five million accounts and Coinbase has 56 million accounts, which is a good indicator of the size of the crypto economy. That’s a lot of people, but Siu believes we’re just scratching the surface in terms of getting mainstream consumers involved. Last week, Tokyo-based online gaming giant said it has invested $100 million in Bitcoin. But there’s no question it’s a volatile market, part of the bigger ups and downs about crypto. Just yesterday, Elon Musk’s Tesla said it would no longer accept Bitcoin payments because of the environmental impact of blockchain computing, which is secure but consumes an enormous amount of computing power.

“Once they go into digital ownership, they don’t get out,” Siu said. “For those who are actually making NFT’s and buying and trading and selling them and and providing services for them, they’re in it for the long term. That’s how you know there is something powerful there. Why are we turning into a unicorn? Why is Dapper Labs exploding? I think that digital ownership is a paradigm shift that the industry needed. The VC firms are all rushing in. It’s getting more mainstream in attention and awareness.”

NFT results

Above: Animoca Brands’ REVV and SAND NFT tokens.

Image Credit: Animoca Brands

Animoca Brands has had good results with blockchain game titles including F1 Delta Time, The Sandbox, and MotoGP Ignition. It has launched their associated tokens, including Revv and Sand. Animoca Brands has made investments in Dapper Labs (maker of NBA Top Shot), Opensea, Bitski, Axie Infinity, and many others. In F1 Delta Time, players can earn NFT-based race cars or buy them and use them in the game. And The Sandbox has been selling digital land and it opened up an NFT marketplace for its virtual world players.

With the recent launch of the Gamee, Tower, and LMT tokens, Animoca Brands is driving forward with in-game rewards. The market value of Animoca’s tokens is in the billions of dollars.

Manuel Stotz, the founder and CEO of Kingsway, said in a statement that the emergence of digital property rights, whether via Bitcoin or NFTs, is the greatest opportunity for financial inclusion at the bottom three billion or so consumers in emerging markets.

Animoca Brands’ corporate advisers Simon Doherty of Taylor Collison and Everest Ventures Group assisted with this capital raise. Animoca Brands previously raised $27 million.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member

Leave a Reply